CONQUEROR
'S ENGINEA modern 2D and 3D game engine and editor built with C++23.
Free and Open Source Forever!
Engine Architecture
Engineered from the ground up for maximum determinism, hardware efficiency, and developer control.
C++23 Native Core
Written in C++23, with scenes built on the EnTT entity-component-system library.
Multi-Backend GAPI
All rendering targets the OpenGL 4.5 API, and Vulkan, Direct3D 11, Direct3D 12 and Metal run as translation layers underneath it (Metal is not yet tested on a Mac).
Jolt Physics Integration
Collision detection, sweep queries and rigid body dynamics powered by Jolt Physics, wired into the engine's transform and tick pipeline.

Lightweight Project Launcher
Manage your workspaces, engine builds, templates, and project configurations through an uncluttered standalone tool. No background services, no mandatory login walls, and no update lockouts.
- Instant workspace switching and template scaffolding
- Direct source project compilation and packaging
- Zero background telemetry or cloud dependencies
Native Scene & World Editor
A fully integrated 2D and 3D environment for composing game worlds, editing transforms, inspecting EnTT entity components, and previewing particle effects in real time.
- Dockable multi-viewport panels with instant in-editor play mode
- Live component reflection, scene hierarchy tree, and asset browser
- High-DPI responsive native C++ UI with zero web-bloat or electron lag

Games & Community
Explore templates, community projects, and submit your own game to the showcase.
Starter Projects
Clone curated templates for 2D platformers, top-down tactical games, and 3D physics playgrounds with ready-to-run camera controllers and input configurations.
Submit Your Game
Built a demo or shipped an indie game with Conqueror? Submit your project to be featured on the showcase, community releases, and developer interviews.
Download
Conqueror's Engine is free and open source forever. No royalties, no telemetry, no accounts required.
Get in Touch
Have questions, partnership inquiries, or want to contribute? Reach out directly:
[email protected]